Rovilon White Paper
  • About Rovilon
  • Gameplay
    • 1. INTRODUCTION
    • 2. The Web Version
    • 3. Space Drones as NFTs
    • 4. Earning Opportunities For Players
    • 5. Earning Opportunities For Investors
    • 6. NFT Marketplace
    • 7. The Secondary Market for NFT Assets
    • 8. In-Game Assets
    • 9. The Acquisition of In-Game Assets
    • 10. Drone Modification
    • 11. Drone Sharing
    • 12. Quests & Mini-Games
    • 13. Native token
    • 14. Utility a native token
    • 15. Economic Model
  • Roadmap and completed milestones
    • RoadMap
  • ALLOCATIONS AND UNLOCK SCHEDULE
    • Vesting & Allocation
  • MOBILE GAMING MARKET OVERWIEW
    • Dynamics of gaming spending in the world
    • Dynamics of spending, downloads and hours spent in mobile games
    • Dynamics of the number of games that earn more than a million dollars a month in stores
    • Top markets by number of game downloads
    • Top markets for user spending in games
    • Level and dynamics of average gaming spending per device by region
    • Distribution of downloads by genre and subgenre
    • Distribution of time spent in games by genre and subgenre
    • Distribution of user spending by genre and subgenre
    • Successes of leading hypercasual companies for the first half of 2021
  • Social media
    • Social Links
  • PROMO content
    • Test environment - Game world
    • Drone upgrades
    • Drone racing
  • TEAM
    • Developers
    • Advisors
  • Technology
    • About Technology
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  1. TEAM

Developers

PreviousDrone racingNextAdvisors

Last updated 2 years ago

Alex Zrazhevskyi (Co-founder, CHRO)

Alex is a talented brand manager, HR expert, and IT recruiter with over 10 years of experience. He has created many software development teams for large and medium companies worldwide. Passioned about games, web3, blockchain and crypto. Certified ICF coach. He possesses unique abilities to create team spirit and generate motivational atmosphere, as well as to foresee and mitigate possible problems in a team. Sergey Surganov (Founder, Concept/Game Designer)

Forming the concept of the project. Organization and supervision of the projects. Level design, gameplay programming. Experience: Sergey is currently developing sistem gameplay scenarios for the project. He has an impressive experience in financial forecasting, tax optimization and project budgeting as he worked as a financial expert and head of financial departments in large and medium-sized organizations of various industries. He has more than 5 years of experience in the game industry as level design and gameplay programing (C++ Unreal Engine) He graduated from the KNE University and MBA course at the School of Management & Marketing Universal Business School. C++ Unreal Engine development course.

Vladislav Ociacia 3D Art designer

Vladislav is a fan of sci-fi design. Now working as a concept artist and modeler for different AAA projects (Disney, Sony, WB and many others). His best skill is concept design of characters, location and objects.

https://www.linkedin.com/in/alexzrazhevskyi/
https://www.linkedin.com/in/sergeysurganov/
https://www.linkedin.com/in/ociacia/
https://www.artstation.com/artist/ociacia