Rovilon White Paper
  • About Rovilon
  • Gameplay
    • 1. INTRODUCTION
    • 2. The Web Version
    • 3. Space Drones as NFTs
    • 4. Earning Opportunities For Players
    • 5. Earning Opportunities For Investors
    • 6. NFT Marketplace
    • 7. The Secondary Market for NFT Assets
    • 8. In-Game Assets
    • 9. The Acquisition of In-Game Assets
    • 10. Drone Modification
    • 11. Drone Sharing
    • 12. Quests & Mini-Games
    • 13. Native token
    • 14. Utility a native token
    • 15. Economic Model
  • Roadmap and completed milestones
    • RoadMap
  • ALLOCATIONS AND UNLOCK SCHEDULE
    • Vesting & Allocation
  • MOBILE GAMING MARKET OVERWIEW
    • Dynamics of gaming spending in the world
    • Dynamics of spending, downloads and hours spent in mobile games
    • Dynamics of the number of games that earn more than a million dollars a month in stores
    • Top markets by number of game downloads
    • Top markets for user spending in games
    • Level and dynamics of average gaming spending per device by region
    • Distribution of downloads by genre and subgenre
    • Distribution of time spent in games by genre and subgenre
    • Distribution of user spending by genre and subgenre
    • Successes of leading hypercasual companies for the first half of 2021
  • Social media
    • Social Links
  • PROMO content
    • Test environment - Game world
    • Drone upgrades
    • Drone racing
  • TEAM
    • Developers
    • Advisors
  • Technology
    • About Technology
Powered by GitBook
On this page
  1. Roadmap and completed milestones

RoadMap

Previous15. Economic ModelNextVesting & Allocation

Last updated 1 year ago

Q1 2021

  • game concept development

  • market research

  • development of the design document Q2 2021

  • development of technical documentation

  • development of business plan Q3 2021

  • development of in-game balancing

  • opening of a company in Delaware Q4 2021

  • formation of basic company copyright documentation, contracts, NDAs, other documents

  • starting the search for a development team

Q1 2022

Q2 2022

Q3 2022

  • White Paper 1.0. ✅

  • Launching of a website and various social networks ✅

Q4 2022

  • creation of the base interface

  • elaboration of the character interaction with water, conditions, parameters

  • Smart contract activation for the SDT token

  • Conducting a Seed round for the SDT token

  • Smart contract activation for NFT assets

Q1 2023

  • Conducting a private round for the SDT token

  • Launch of an international promo company

  • Conducting a private round for NFT assets

  • Refinement of the mechanics of the characters' movement

  • Refinement of character armament systems

  • Development of the user interface

  • Elaboration of storyline levels

Q2 2023

  • Mechanic development for online sessions

  • In-game store development

  • QA testing

  • Beta version release

  • Ambassador program launch

  • Conducting an IDO

  • Closed beta testing of the NFT marketplace

  • Closed beta testing of the DroneSharing system

Q3 2023

  • Beta version of the NFT marketplace

  • Beta version of the DroneSharing system

  • Closed beta testing of the service of mini-games and quests

  • Participation in the international exhibition of the gaming industry

  • 100,000 registered users

  • Release of DLC - expansion of the list of maps, characters, and branches of the storyline

  • The expansion of multiplayer content.

Q4 2023

  • Launching private lobbies in Rovilon

  • Activating the possibility of renting drones in DroneSharing

  • Beta version of the service of mini-games and quests

  • 200,000 registered users

Q1 2024

  • Release of additional game modes, including: races, raids, zone capturing

  • White Paper 2.0

  • Launching a local promo company in the EU

  • Update game locations

  • 300,000 registered users

Q2 2024

  • Release of more events and further expansion of content

  • Creation of a gaming center based on the Rovilon gaming universe

  • Begin development for the PC version

  • Launching a local promotional company in Asia

  • 500,000 registered users

Q3 2024

  • Release of events, collaborating with several well-known franchises

  • Adding new game modes

  • Launching a local promo company in the US and Latin America

  • Participation in the International Gaming Industry Exhibition

  • 800,000 registered users

Q4 2024

  • Release of events, further expansion of content for the second part

  • Launching a local promo company in China

  • 1M+ registered users

2025-2027

Q2 2025

  • Release of DLC for the first part (mobile).

Q3 2025

  • Porting the first part of the game to the PC platform.

Q4 2025

  • Launching the development of the second part of the project, and further continuation of the story.

Q4 2026

  • Release of DLC for the second part (mobile).

Q2 2027

  • Release of events as well as further content expansion for the 2nd part.

Q3 2027

  • More events and collaborations with famous franchises.

Q4 2027

  • Launching the development of a project in the same setting but in a different genre (online strategy, with cross-game resources - transferring resources from one game to another).

drawing concept art for the game

modeling, drawing, rendering of characters

development of gameplay mechanics

testing and debugging of gameplay processes (character management, interaction in the game environment)

modeling and assembly of the first levels in the game

development of sound effects

development of visual effects and animation

working through the scripts on the levels

creation of the AI entities (antagonists) and tuning of their algorithms

✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅
✅