Rovilon White Paper
  • About Rovilon
  • Gameplay
    • 1. INTRODUCTION
    • 2. The Web Version
    • 3. Space Drones as NFTs
    • 4. Earning Opportunities For Players
    • 5. Earning Opportunities For Investors
    • 6. NFT Marketplace
    • 7. The Secondary Market for NFT Assets
    • 8. In-Game Assets
    • 9. The Acquisition of In-Game Assets
    • 10. Drone Modification
    • 11. Drone Sharing
    • 12. Quests & Mini-Games
    • 13. Native token
    • 14. Utility a native token
    • 15. Economic Model
  • Roadmap and completed milestones
    • RoadMap
  • ALLOCATIONS AND UNLOCK SCHEDULE
    • Vesting & Allocation
  • MOBILE GAMING MARKET OVERWIEW
    • Dynamics of gaming spending in the world
    • Dynamics of spending, downloads and hours spent in mobile games
    • Dynamics of the number of games that earn more than a million dollars a month in stores
    • Top markets by number of game downloads
    • Top markets for user spending in games
    • Level and dynamics of average gaming spending per device by region
    • Distribution of downloads by genre and subgenre
    • Distribution of time spent in games by genre and subgenre
    • Distribution of user spending by genre and subgenre
    • Successes of leading hypercasual companies for the first half of 2021
  • Social media
    • Social Links
  • PROMO content
    • Test environment - Game world
    • Drone upgrades
    • Drone racing
  • TEAM
    • Developers
    • Advisors
  • Technology
    • About Technology
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  1. Gameplay

15. Economic Model

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Last updated 1 year ago

The project plans to make a profit from several sources:

  • Sales of in-game assets (skins, battle passes, drone upgrades) in the mobile version;

  • Sales of in-game NFT assets in the web version;

  • Income from advertising collaborations;

  • Sales from tickets purchased for participation in the private lobbies;

  • A commission percentage (5%*) from pools of private/closed gaming tournaments. *The commission may vary depending on the macroeconomic situation of each game.

Sale in-game assets in the mobile version; Represents the sale of skins, battle passes, drone upgrades, which are made using payments via ApplePay and GooglePay.

Sale of in-game NFT assets in the web version Represents the sale of ownership of space reconnaissance drones for further playing, or leasing through the Drone Sharing service. The sale of assets is carried out with the platform’s native token - ROVL.

Ad Collaboration Revenue Mobile App Ads or Ad Disablement Fees

A percentage of commission from pools obtained via closed/private game tournaments Tournaments will be held in private lobbies, for which users purchase tickets. By purchasing these tickets, they form a prize pool. The funds collected (the prize pool), is then distributed between the winners or the best players (depending on the game mode).

The cost of the entrance tickets vary: from 10 cents to $10.00.

Average: $1.00

Game commission: 5%*.

* The commission may vary depending on the macroeconomic situation of each game.