Rovilon White Paper
  • About Rovilon
  • Gameplay
    • 1. INTRODUCTION
    • 2. The Web Version
    • 3. Space Drones as NFTs
    • 4. Earning Opportunities For Players
    • 5. Earning Opportunities For Investors
    • 6. NFT Marketplace
    • 7. The Secondary Market for NFT Assets
    • 8. In-Game Assets
    • 9. The Acquisition of In-Game Assets
    • 10. Drone Modification
    • 11. Drone Sharing
    • 12. Quests & Mini-Games
    • 13. Native token
    • 14. Utility a native token
    • 15. Economic Model
  • Roadmap and completed milestones
    • RoadMap
  • ALLOCATIONS AND UNLOCK SCHEDULE
    • Vesting & Allocation
  • MOBILE GAMING MARKET OVERWIEW
    • Dynamics of gaming spending in the world
    • Dynamics of spending, downloads and hours spent in mobile games
    • Dynamics of the number of games that earn more than a million dollars a month in stores
    • Top markets by number of game downloads
    • Top markets for user spending in games
    • Level and dynamics of average gaming spending per device by region
    • Distribution of downloads by genre and subgenre
    • Distribution of time spent in games by genre and subgenre
    • Distribution of user spending by genre and subgenre
    • Successes of leading hypercasual companies for the first half of 2021
  • Social media
    • Social Links
  • PROMO content
    • Test environment - Game world
    • Drone upgrades
    • Drone racing
  • TEAM
    • Developers
    • Advisors
  • Technology
    • About Technology
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  1. MOBILE GAMING MARKET OVERWIEW

Distribution of user spending by genre and subgenre

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Last updated 2 years ago